![]() ![]() So then you have to find every… last… painting and click on each several times to hopefully get part of the code. To find this code, you first have to pick up a particular PDA that mentions how a guy hid the code in the electronic paintings on the level. Not only is the transmitter behind several locked doors, but it requires a code. SHODAN tasks me with turning on a transmitter that will send a distress call to Earth (which will do… what with that information, exactly? This is Earth’s first FTL ship, so a S&R mission is out of the question.) and will also weaken Xerxes (which is SHODAN’s primary concern). The goal of this deck isn’t all fun and games, unfortunately. Now, of course, they’re all horribly dead or coopted by the Many, but it was a good intention on behalf of Tri-Optimum. At first I thought it was kind of weird to have a full deck devoted to what amounts to a playpark on a company scientific vessel, but then I realized that they probably expected to be in deep space for some time and would need a place for the crew to blow off steam. Today we’ve arrived on deck 6, recreation. ![]() Holy crud, there’s another non-mutated human left alive on this ship? Hey man! How’s it going! Wish you could be over on this side of the glass, but oh well - I wish you the best of luck! ![]() You can follow the entire series on the Nostalgia Lane page.) (This is part of my journey playing through System Shock 2. ![]()
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